

#ifndef __C_X_MESH_FILE_LOADER_H_INCLUDED__
#define __C_X_MESH_FILE_LOADER_H_INCLUDED__

#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "irrString.h"
#include "SMesh.h"
#include "CXFileReader.h"
#include "SMeshBuffer.h"

namespace irr
{
    namespace scene
    {
        class IMeshManipulator;

        //! Meshloader capable of loading x meshes.
        class CXMeshFileLoader : public IMeshLoader
        {
        public:

            //! Constructor
            CXMeshFileLoader(IMeshManipulator* manip, video::IVideoDriver* driver);

            //! destructor
            virtual ~CXMeshFileLoader();

            //! returns true if the file maybe is able to be loaded by this class
            //! based on the file extension (e.g. ".cob")
            virtual bool isALoadableFileExtension(const c8* fileName);

            //! creates/loads an animated mesh from the file.
            //! \return Pointer to the created mesh. Returns 0 if loading failed.
            //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
            //! See IUnknown::drop() for more information.
            virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file);

        private:

            IMeshManipulator* Manipulator;
            video::IVideoDriver* Driver;
        };

    } // end namespace scene
} // end namespace irr

#endif

